VIDEO GAMES
Pick-a-Pocket
(Best Game & Best Visuals Game Xcellence Awards)
Pick-a-Pocket is a Multiplayer, Part Battle Arena, where you have 3 minutes to steal from Marks and other players while avoiding the Police to show your skill as the best Pick Pocket.
Tasks: Game Design, Project Management, UI, Level Design, Blueprint Programming, Trailer Design, Convention Booth Manager, Streamer Co-ordinator (latest being Bajo from Good Game)
The Pound (Best Designer)
The Pound is a 3rd Person Action Adventure Game, based in the TTRPG world of the same name. Being rebuilt in Unreal Engine.
Available at thepound.itch.io.
Tasks: Vision Holder, Design, Narrative, Indigenous Liaison, Programming (Quest Systems, Skills, Narrative, Day/Night Cycle, Waypoints, Corruption, etc), Basic Modelling & Texturing, Project Management, Video Creation, Marketing, UI, GIT, Grant applications.
QA Analyst/Lead
Working for Mighty Kingdom since 2023, filling QA Analyst and Lead positions while supporting Design, Programming & Production. Involved in pitching and concept with clients including Google.
QA Tasks: Creating and Running Test Plans, Onboarding QA Analyst, Localisation Testing, Functional & Release Testing of Live Services, In-Development and Released games, creating/reviewing & updating documentation. GIT, Jira, Confluence.
80’s… The Horror - RUN!!! (Publisher tested)
80’s… The Horror - RUN!!! is a 2D level-based runner based on a FIrst Person Game with thematic and gameplay elements nostalgic of 80’s Horror Movies.
Tasks: Solo Development - Game Design, Programming, Economy, Monetization, UI, Google Play Store requirements, Asset Acquirement, Concepting and Commission, GIT and more.
Kairos
Kairos is a 1 v 1 battle arena game where players use the recoil of their guns to assist in manoeuvrability and in defeating their opponent. It is focussed on short fast battles that start witare given a sword that allows them to destroy their opposition with one well-placed dash attack. Game Trailer created and voiced over by me.
Contact me if you would like to play this game.
Tasks: Game Design, Project Management, Prototyping, Particles, UI, Sound, GIT.
Dungeon Dissolver (Open Beta)
Dungeon Dissolver is a Casual Mobile Game where you play as a Gelainous Cube summoned to clean up the dungeon after the “Heroes” made a mess of it.
Tasks: Solo Development - Game Design, Programming, Economy, Monetization, UI, Google Play Store requirements, Asset Acquirement, Concepting, textures, GIT.
An interview where I discuss the aspects of creating The Pound.
Toybox Trouble (VR)
Toybox Trouble was created for the Oculus Go with the limitations of 3DOF and a single hand controller. You play as a young boy and you must use your foam dart gun to shoot your toys into their storage spaces before Mum comes to check on your room.
Contact me if you would like a build of the game.
Tasks: Vision Holder, System Design, Narrative, Prototyping, Basic Modelling, Bug fixing, Project Management, Recording and Directing Voice Actors, GIT.
Game Jam Games
From 2D Brawlers in a 3D Space, Gingerbread cookie fights, Oversaturated ARPGS and surviving on the last bit of your mobile phone battery, games from Game Jams are available from at michaelmansongames.itch.io
Tasks: Designer, Developer and Project Management Roles.